You Were In My Dream (2010), Isobel Knowles and Van Sowerwine image courtesy the artists |
Prompting us to consider a series of possible futures, the theme of the exhibition parallels the concerns of the sci-fi genre where projections of the future function as anxious meditations upon or inspirational extensions of the present day. For myself, it seemed fitting, then, that entry into the Blackbox space resounded with allusions to science-fiction. After passing through a large inflated white façade—itself reminiscent of the gleaming white cities of hope that once appeared in the design of 19th century world expositions and the futuristic city designs of films such as Things to Come (1936)—we are greeted by a suspended garden, Akousmaflore by the French duo known as Scenocosme (Grégory Lasserre & Anaïs met den Ancxt, 2008). Invited to touch the draping tendrils and leaves of the overhanging plants, we discover that this garden can emit sounds and acoustic vibrations.
Akousmaflore, Scenocosme courtesy Experimenta and the artists |
I Feel Cold Today (2007), Patrick Bernatchez image courtesy the artist |
Shadow 3 (2007), Shilpa Gupta courtesy Experimenta and the artists |
Utopia (2006), Cao Fei image courtesy the artists |
Without question, the stand out work of Utopia Now (and a definite crowd favourite) was the Isobel Knowles and Van Sowerwine commission, You Were In My Dream (2010). As the artists so adeptly prove, even the utopias belonging to long since past traditions of art and entertainment can be discovered again and revitalized anew, within the ‘new media’ sphere of technologically augmented art. You Were In My Dream is a glorious stop-motion animation that recalls media art history from the vantage point of the present. Functioning as equal parts perspective box, reflective display and interactive installation, the visitor is seated at a booth and provides the stand-in face for a child protagonist (fed live into the animation). Equipped with a mouse, we are prompted by the appearance of sparkles on-screen to select our chosen path/storyline within an enchanted forest. The densely textured world of You Were In My Dream consists of hand-cut paper human and animal characters, delicate feathers and fronds–demonstrating how such material still persists within the age of the digital. Unlike the traditional perspective boxes of earlier periods of history, however, this work is not confined to a single-user experience. Indeed, the crowds who gathered around the piece seemed just as transfixed by the exterior projection on the side of the wooden box as I was by the world unraveling within it.
Similarly, William Kentridge’s What Will Come (2007) opts to retell the historic atrocities of the Italian invasion of Abyssinia (Ethiopia) through the forgotten media art of the anamorphosis, projecting the ‘real’ story of these events upon a cylindrical surface that dates back to the seventeenth-century. Life Writer (Laurent Mignonneau & Christa Sommerer) also merges the analogue and the digital: you sit at a typewriter, press the keys and the letters generate different codes that result in insect-like creatures swarming across the projected page. The combination of code and artificially-generated creatures from an older mode of writing seem entirely apposite—it is well known that cyberpunk author William Gibson first conceived of the birth of cyberspace from the purview of his own typewriter.
While many of the works contained in Utopia Now do function as somewhat like one-trick ponies—have your digital portrait taken and watch yourself aged via face-reading and morphing software; press a button, hold yourself against a glass panel and see yourself transformed into a suspended, full-body scan—this should not be taken as criticism. Arguably, much of the strength of Experimenta’s Biennial stems from its negotiation of old and new technologies. To that end, I am reminded of what the early film historian Tom Gunning refers to as the pre-1910 “cinema of attractions” as it invoked a presentational rather than representational experience of film and one that directly addressed the spectator. Towards the conclusion of the short digital animation, Please Say Something (David OReilly, 2009), another favourite of mine, a complicated cat and mouse pair steps forward to take a bow and allude to our own appreciation of the display. This is the great strength of the Experimenta Biennial—its deliberate inclusion of the visitors themselves as embodied and vital participants within the artworks.
Decades on from the techno-utopianism that accompanied the beginnings of digital culture and new media art (what the cultural critic Scott Bukatman aptly terms “cyberdrool”), Experimenta continues to bring together old and new technologies, to suggest that no medium ever completely disappears, and invites us to have fun along the way. This biennial might not have been utopia attained but, at times, it did function as an enthralling place to visit.
Experimenta, Utopia Now: International Biennial of Media Art, Blackbox, The Arts Centre, Melbourne, feb 12-March 14
RealTime issue #96 April-May 2010 pg. 27
© Saige Walton; for permission to reproduce apply to [email protected]